Archive for October, 2010

Jeff Baij

Jenny Holzer: overview

Jenny Holzer was born in 1950 and as an artist deals with using words and ideas in relation to space.  She attended Ohio University (BA), RISD (MFA), and an independent study program at the Whitney museum of American Art.  She was originally an abstract artist and a painting and only began using text in her work in 1977.  She makes use of projections to translate ideas onto real space.

Her most famous work is “Truisms” in which she compiled a series of aphorisms and made them public in a series of different ways, including street posters, phone booths and LED billboards.  Much of her work deals in projections onto buildings and city-scapes.

Jenny Holzer Projections

I really enjoyed the work of Jenny Holzer, it’s a really interesting idea that conveys a message to many people at once.  Because of the large scale of the projects, the intensity of the message is magnified.

Jeff Baij: overview

Jeff Baij is an artist living in Venice, California.  He has recorded making $65.13 for his art to date.  His art deals in the online and computer world and often playfully makes fun of both.

Alot of his work deals with online research.  In “Definitive Kowloon” he found all of the pictures available online depicting the Kowloon Walled City on a specific day.

Definitive Kowloon

Recently he has had a series of images on his blog of the outline of various animals with various textures inserted into them.

He also uses many .gifs in his artwork that have to do with objects moving over eachother and pixelated, moving, rainbow-colored geometric shapes.

examples:

Bricksun

Dance Party

The Floating Island

Some of his other works include:

Blood Vomit

Can my software distinguish friends from foes?

Index of /Party

He has an ongoing work of various quicktime movies showing morphing images. (actually pretty cool)
Hallway 2

Beav

Because he does so many different types of things, it’s hard to describe the body of Jeff Baij’s work.  The only real connection between the works are that they are computer-based, but they lack any real defining elements about them.  I do respect some things, for example I am not able to write computer code or make .gifs and I did enjoy some of the witty commentary on internet searches (Value) but on the whole I was not that impressed.  For a lot of his work, the idea is there, but technically (a lot of the time it’s very sloppy work) he does not come through all the way and make the viewer want to continue to explore his blog and see more.  In short, I like that he does his own thing, but a lot of it does seem pointless (example:1:10:100:100kb Lines)

Last year one of our own from Mary Wash posted a rather scathing review of Jeff Baij that prompted a pretty awesome (yet slightly embittered) video-response on his bio:

Blog Entry
Bio

Jeff Baij:

let me make you a list of personal insecurites surrounding my art:

  1. not “black metal” enough
  2. not “rap” enough
  3. too small
  4. no consistent theme that says “jeff made this” (unless you count shitiness)
  5. starting to think that sheer volume of output does not make up for
    1. lack of good ideas
    2. lack of physical objects (not counting glow-in-the-dark daleks)
    3. everything i make looking like its from 2006 and this is 2010
  6. maybe i should spend more time than it takes to toast a pop-tart to make something
  7. other stuff but i’m bored now

HMMMM.

Self Portrait

Robin Rhode: overview

Robin Rhode is a South African artist who works with everyday materials like charcoal, chalk, and paint.  He incorporates the ideas of street art in that he uses public places like the walls and the street to do his artwork.  His works are very simplistic and often address social issues he is introduced to in South Africa, where he often visits.  His range of media spans performance art, street drawings, photographs, videos, and animations.  Because of the simplicity of much of his work he can appeal to a very wide audience.

I really enjoy the visual elements of Robin Rhode’s work.  He is able to simulate action using only simple drawings and pictures in a way that is very interesting to the viewer.  Any shortcomings of craft in this case are overruled by the interactions he makes with his work.  Because of the nature of his work it has a very temporary quality that is not common to traditional work.

source:www.perryrubenstein.com

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